AI Insights · Timothy · July 2024
Top 5 Historical Games in UAE Q2 2024: Unified Platform Performance
Discover the performance trends of the top 5 historical games in the UAE for Q2 2024. Data insights from Sensor Tower reveal key metrics on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 historical games in the United Arab Emirates displayed varied trends in performance across downloads, revenue, and active users. Here’s an overview of their performance on a unified platform, which includes both iOS and Android data. All data insights are sourced from Sensor Tower.
Royal Match by Dream Games exhibited a dynamic revenue trend, peaking at approximately $227K in the last week of April. Weekly downloads rose to roughly 23.4K in late April before gradually declining to about 12K by the end of June. Active users remained robust, starting at around 107K in early April and peaking at 123.6K mid-June, before slightly decreasing to 119K by the end of the quarter.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw a fluctuating revenue trend, with a high of nearly $8.2K in the last week of June. The game’s downloads experienced a peak of approximately 11.5K in early April before dropping to about 4.2K by late June. Active users started strong at 45.1K, but saw a decline, ending the quarter at 28.8K.
Frontline Heroes: WW2 Warfare by HOMA GAMES, despite being a relatively new release, showed promising growth. Weekly downloads surged from just 39 in early April to nearly 3.8K by the end of June. Active users followed a similar upward trajectory, starting at 31 and reaching 11.1K by the end of the quarter. The revenue, however, remained minimal, with slight fluctuations around negligible amounts.
World War: Fight For Freedom by Horus had modest revenue figures, peaking at $79 in mid-June. Downloads showed an inconsistent pattern, peaking at approximately 2.7K in mid-May but dropping to 716 by the end of June. Active users saw a similar trend, starting at 2.2K in early April, peaking at 3.6K in mid-May, and declining to 1.9K by late June.
Shadow Fight 2 from Nekki Games maintained a steady revenue stream, reaching a high of $650 in early May. Downloads were relatively stable, fluctuating around the 1.2K to 1.8K range, with a peak of 1.8K in late May. Active users showed a consistent trend, starting at 8.9K in early April, peaking at 9.5K in mid-April, and closing the quarter at 8.2K.
For more detailed insights and data on the performance of these games, visit Sensor Tower.